After someone joins, the room moves to check-in. Share the match code if needed, then tap Ready.
You can only check in if you are a participant.
Both players must ready. If you wait too long after the opponent is ready, the match may cancel.
After someone joins, the room moves to check-in. Share the match code if needed, then tap Ready.
You can only check in if you are a participant.
Still stuck?
Contact support or browse the FAQ index.